Submit Your Game to IPlayArena
Publish your game and reach thousands of players — completely free.
IPlayArena is a free browser game platform dedicated to independent game developers. We provide hosting, distribution, and a growing audience of players who love discovering new HTML5, WebGL, and WebAssembly games. Whether you built your game with Unity, Godot Engine, Construct 3, or plain JavaScript, we welcome your submission.
What We Accept
We accept games built with the following technologies:
- HTML5 / WebGL — Pure JavaScript, TypeScript, or any framework that compiles to the web.
- Unity WebGL exports — Export your Unity project for WebGL and package it in a ZIP file.
- Godot Engine exports — Export in Single-Threaded mode following our Godot Web Export Guide.
- Construct 3 exports — Export as HTML5 and submit the ZIP archive.
- WebAssembly (WASM) — Any game compiled to WASM that runs in the browser.
Technical Requirements
Before submitting, please ensure your game meets these requirements:
- The game must be packaged as a ZIP file containing all necessary assets.
- Your ZIP must have an index.html file at the root — this is the entry point.
- Maximum file size: 500 MB (larger games may require special arrangements).
- All assets must be self-contained within the ZIP — no external resource dependencies.
- Do not include embedded advertisements or third-party ad networks in your game files.
Review Process
Every submitted game goes through a manual review process to ensure quality, security, and compliance with our content policy. Here is what happens after you submit:
- Security Scan: Your ZIP file is scanned with ClamAV antivirus to detect malware or threats.
- Manual Review: Our curation team plays your game to verify functionality and appropriateness.
- Approval: Approved games are published on the platform within 3–7 business days.
- Notification: You will be notified when your game goes live on IPlayArena.
What Developers Get
Publishing your game on IPlayArena comes with several benefits:
- Free Hosting: Your game is hosted on our infrastructure — no server costs for you.
- Global Audience: Reach players from around the world who visit IPlayArena daily.
- Cloud Saves SDK: Integrate cloud save functionality so players never lose progress.
- Leaderboards: Add competitive leaderboards to your game.
- Developer Credits: Your name, website link, and donation links are displayed on your game page.
Content Policy
IPlayArena is a family-friendly platform. All games must be appropriate for a general audience. We do not accept games containing:
- Explicit violence, gore, or graphic content.
- Sexual content, nudity, or suggestive material.
- Hate speech, discrimination, or offensive themes.
- Illegal content or activities.
- Malware, spyware, or any malicious code.
Advertising Policy
IPlayArena generates revenue through Google AdSense advertisements displayed on the platform. To maintain a clean user experience and comply with ad network policies:
- Games must not include embedded AdSense or any third-party ad networks within the game files.
- IPlayArena manages all monetization on the platform — developers do not need to worry about ad integration.
- Future updates may introduce revenue-sharing options for developers through the Arena+ program.
Ready to Submit?
Note: The submission form requires JavaScript. If you see this page, JavaScript may be disabled or the React application has not yet loaded.
Please ensure JavaScript is enabled in your browser or visit the submission form again. Once loaded, you will be able to fill in your game details, upload your ZIP file, and submit for review.
For developers using Godot Engine, please read our Godot 4 Web Export Guide to avoid common issues with SharedArrayBuffer and threading. For full legal terms regarding game distribution, see our Distribution Terms.
Need Help?
If you have questions about the submission process, technical requirements, or need help with your game, contact us through any of these channels:
- Email: iplayarena.contato@gmail.com
- Discord: MaskDevzera Official Server
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